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              | The 
                  Graphic Issues of Poison  |  Topic #1 - 
          Existing Component Graphics
  
          When designing a MMORPG, there are certain truths/objectives that 
            are undeniable:  
            Graphics take time to download and memory to store 
 
For efficiency's sake, certain graphics and/or icons must be 
              used for more than one item 
 
 When deciding which graphics/icons are to be used for a particular 
              item, the selection should be made with the objective of causing 
              as little confusion as possible.  Now, if we take a look at the current graphic implementation of the 
            rogue's poison skill, we see that very little thought was given to 
            lessening the potential confusion of the player. Point in fact: the 
            graphics for poison vials and suspensions.   
          
             
              |  |  |  |   
              | Suspension | Vials | Lined Vials |   
            It should be obvious to anyone that these graphics are confusing. 
            Since all known poisons require a suspension and some sort of poison 
            vial in addition to the other components, anyone can see that the 
            mortar and pestle will need to contain two different items with the 
            exact same graphic. Try carrying around a backpack containing both 
            poison vials and suspension, and you'll have no trouble seeing my 
            point. Please, Verant, give the vials unique icons! Suspension can remain 
            the same, but I don't think it is too much to ask for regular and 
            lined vials (and sealed, if they ever exist) to have unique graphics 
            that differ from one another. They need not be new graphics entirely, 
            since there are already numerous vial-type graphics in the game that 
            rogues are unlikely to confuse with poison vials. Even the icons used 
            for beer and wine would be a step up, but any of the potion/spell 
            component graphics listed below would be ideal.    
   
    
 For the most part, rogues never see these graphics. They may notice 
            the vials on a vendor or loot them off the odd MOB, but rogues are 
            unlikely to be carrying these sorts of items around. Please also note 
            that this is a small sampling of the graphics available. If you have other examples, please email a complete screenshot (I'll 
            do the editing) to me at rocha@punchboard.com. 
           Along the same lines, take a look at the graphics used for poison 
            vial sketches, and unfired poison vials: 
Every other pottery item that I have made has an icon for the unfired 
            product that is different from the generic sketch graphic. Any of 
            those icons (unfired bowl or whatever) would be preferable to the 
            current choice. It is VERY easy to screw up when making vials, since 
            unfired vials look just like the sketches you are using to make them. 
            ANY trade skill in which the finished product looks just like one 
            of the components is flawed, in my opinion. 
 Topic #2 - 
          Application Concepts and Graphics 
          Question: When you apply poison, 
            what are you doing?Answer: You 
            are buffing yourself.
 When you think about it, applying poison is a self-buff. You have 
            caused a buff to be applied to yourself much like a damage shield 
            or something similar. True, this buff will wear off after the first 
            successful hit on an opponent, but it is a buff, none the less. Have 
            you ever applied poison and then forgotten whether you had applied 
            it, or forgotten what type of poison you had applied? I know I have. 
           Why not give rogues an icon in their display like other buffs? An 
            appropriate graphic already exists, after all, and could easily be 
            reused with little chance of confusion. This icon would appear after 
            a successful buff, and holding down the right mouse button on the 
            icon would show the nature of the buff, just like all other buffs. 
            Something along the lines of "Applied Poison: Festering Nettle" seems 
            appropriate. Also, should a rogue wish to, he could left-click the 
            buff to remove it (although there is really no reason to under the 
            current poison system.) Such removal would be easily explained in 
            the context of role-playing by the rogue wiping off his blade. Once 
            the poison is used, of course, the icon would disappear. This sort 
            of feedback would become much more important if Verant ever allowed 
            rogues to apply different poisons to their primary and secondary weapon 
            slots.  |